Thursday, November 7, 2019

Toolbox So Far

So, I have tried to make a short list of what seems to me to be essential to running a coherent game in the style I am now calling a Toolbox approach. In keeping with The Alexandrian’s admonition to never prep plots, just prep Situations https://thealexandrian.net/wordpress/4147/roleplaying-games/dont-prep-plots.

Tools in the Toolbox:
  1. PCs need a Clear Goal to guide the GM in making the adventure relevant to the players (Hooks for the PCs), and potentially a way to make this work with ANY group of PCs.
  2. NPCs and their Allies, their Goals, Motivations, & Resources 
  3. Plans to achieve those Goals
  4. Locations 
  5. Bangs and Twists for the GM to keep the action moving forward 
  6. Web of Relationships
  7. First and Ending Scenes as a Rough Guide to how this scenario MIGHT run, and how to shepherd it along (not Railroading, but not Utter Chaos either)


    So, the theory is, with all these Tools ready to go your adventure and/or campaign will proceed during the back and forth of play to a satisfying conclusion. Either the PCs or the NPCs/GMCs will achieve their Goals (or will change their Goals) and then your game will either end or start in a new direction.
    Is there anything else that needs to be on this list?



    I think I will next create an example of this and see how it goes...

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